How many prototypes/models do you guys usually go through for each throw? Do you design it on the computer, make a few protos, then redesign/make changes? Or is in like the summit video where the first one works?
Depends entirely on the model. We've got things pretty dialed in at this point, and Chris is REALLY good at designing return tops, so aside from tweaks that are generally player specific for their own signature models, we tend to get things nailed in the first few tries.
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