@Tom94

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http://ask.fm/Tom94/answer/48297910222 Open osu! and turn on the HT mod - it definitely multiplies the bpm by 3/4.

Now that really is weird. I thought the wiki info would be reliable, my bad. I checked it ingame with auto and a stopwatch to check whether the display is wrong or the wiki. Seems like you are right. Changing right now.
EDIT: Fixed. Also: Thanks for pointing it out.

why not tp consider map when AR bonus? for example rainbowdash likes girls too low AR at 9 but not get bonus unless below 8

That's because things like circle density or pattern shape is not yet taken into account. Might come at some point.

Are you reflected in tp system if ranking can come to see to 1st-400th like ancient times?

I don't exactly know what you mean by "reflected" but as soon as it's possible to query 1st-400th osu!tp will do that. There will not be any difference for higher ranked players from that change though.
Also: I can't use the old query links (which someone gave me per PM, not saying his name in case he wants to remain anonymous) because according to the osu! support it would get my account banned if I did.

What does beatmap difficulty measure? Is it the difficulty of FC, the difficulty of passing, the difficulty of getting good acc with NF, or something else?

FC. Map difficulty doesn't include OD. Only the score rating calculation does.

Why is it that only scores in the top 50 give tp? In example, if all the top 50 players have very similar scores with, let's say HD and HR, and the 51st - 100th score also use both mods, resulting in very similar tp ratings, why shouldn't they get these points instead of just zero?

Didn't I say it often enough already? I can't get more than top50. Nobody apart from peppy can. Or do you see more scores than that somewhere on the webpage?

Why do I have a tp giving score, that is not even in the Top 50 anymore?

Because at the moment old scores don't get deleted.

I think you overvalue AR11 and undervalue AR10.86, there shouldn't really be a large difference in the amount of pp they give.

And by which scores do you judge that AR11 is worth a lot more than 10.86? Because it isn't. There is only a very small difference of worth between those 2 approach rates.

http://ask.fm/Tom94/answer/47312082382 Sorry, question got cut off. I know you treat HR/DT/etc as basically a separate map - I was just suggesting that maybe you overvalue the leniency given by larger circles/larger hit windows/etc.

I'm pretty confident that my value of circle size is the best possible way of doing it. I basicly scale every map internally so the hitcircles of all maps have the same size. That means same sized jumps but with smaller hitcircles are scaled up in size until both hitcircle sizes match. I think this is the best because the user can literally do the same by swapping resolutions. Regarding OD and hitwindows... I don't really think it's overvalued, but that's a subjective thing in the end. :/

I agree on that maps should show what BPM they have. When I search maps that are challenging to me I search for a map with a certain speed. But that map can be 300BPM with a few short streams or 200BPM with lots of long streams. And I don't see why you shouldn't.

Well, that's a good point. Might get added before I away, but I'll probably finish up the info page before.

In my opinion, tp is undervaluing no-mod scores in general (or overvaluing scores with mods) and the culprit seems to be how much the aim and accuracy values scale when certain parameters are changed. My guess is that it's overestimating (in my opinion, at least) how much the extra leniency in circ

Well, HardRock dramaticly increases OD, so it only makes sense to award a way bigger bonus for high accuracy plays. Apart from that parameters like CS or speed of the map directly flow into the difficulty algorithm of the map. In fact I have 9 difficulty values of jump and speed per beatmap diff for all possible combinations of HR, Easy, DT, HT. That ensures that maps with those mods are treated exactly the same as nomod scores.

If you had to choose a type of color that you thought represented yourself, which would it be?

Must be nigger black.

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