That avatar, though. WTF. From what I am seeing he is just pissed, that FlashLight seems to be worth less now. "osu! community has no clue about difficulty of maps and mods" sounds pretty elitist to me. I believe peppy said it already in some post: Change will always piss off a certain group of people. You can only hope to minimize it. :pRegarding what he actually said about me: If it was about getting ranks for playing the game, then I agree - I'd understand if I wasn't allowed to do that anymore. Everything else doesn't have so much to do with it.
Hi tom, is there a reason why this map doesn't really reward as much accuracy as I think it should? It has complicated rhythm and od9 (not a single SS on the leaderboard) http://osutp.net/scores?bid=185301
The lack of SS scores is mostly due to the rhythmically complicated patterns, which tp can't really figure out... yet.
The changes to the best performance system seem to be quite interesting! It is clearly more skill-dependant and the fact that ALL score data is gathered reveals some interesting stuff. WWWolf seems to have a really good non top 50 Remote Control DT score as his best performance.
Fucking remote control! Why can people DT this shit anyway?... I wish I could. :(
I know that's impossible for most players but (Shizuru also FCed it with DT)... still seems too exagerated. Even rrtyui himself has no way to beat his aim score from Remote Control or even get close to it with other maps. I think tp gives too much aim points to these huge jumps.
I'd classify this as the same problem, that Tag4-maps suffer which would be fixed with per-HitObject data. The map itself gets weighted way too hard because of a few hard parts. And yup, I'm convinced now and agree with your point. As I said I am very busy in the next two weeks, though, but I will be collecting a massive amount of feedback in that time to work hard afterwards. Also: Taiko, CTB and osu!mania HYPE!
Don't you think DT on Remote Control gives too much aim points? It's even much much so much higher than rrtyui's any other records. Have you considered about fixing the algorithm?
Nobody that I know of came even close of FCing remote control compared to rrtyui - don't know how H4ppySt1ck does on it though. I'll be too busy to work on tp in the next few weeks due to examinations anyway.
Have you ever considered using top 100 ranks instead of top 50 to calculate tp?
I always try to state, that I _can't_ use more than top50 ranks due to limitations by osu!... yet people still keep asking this question. Come on, read the info page! :p
It seems like banned players are considered for country rankings. Will fix when I find time... currently very busy with exams by the way. On a side note: Got the server back, yay! \o/
I got a new score (#22) and wanted to update my tp page, but it says pending since some hours now
The tp server expired... I'll have to look for another server to run the client on - might take a few days, please be patient.
Thoughts on the PP Disable + PPV2?
Couldn't care less. peppy at least doing something is still better, than keeping the malfunctioning previous one - regardless of outcome.
Hey Tom. I'm really fond of osutp. I've got one concern though. Recently I've started doing some records on "qualified beatmaps" which later becomes ranked. So far none of the maps I've got decent scores on, showed up on osutp. Is there some kind of trouble detecting them as ranked in later stages?
It seems there is. I will have to look into how qualified maps and their transition to being ranked is reflected in the osu! api.
What about making total tp: (Aim*Speed*Acc)^(1/3). That way players that have good stats in all aspects would get ranked higher in overall rankings than people who just excel in one or two of the aspects evaluated.
This is already indirectly reflected in the exponential nature of individual "skills". What I mean is: It's way more than twice as hard to reach 1000 speed/aim/acc tp versus 500 in the same category. Therefore it's way easier to reach for instance 500 in each category vs 1000 aim, 500 speed, 0 acc for instance. Of course those examples are extreme, but the same logic applies to all situations. Your suggestion would only make it harder for people to grasp how the system works and in addition to that I think it'd shoot way too far into the wrong direction and totally undervalue players who are even slightly below average in one category.
Well, I can't deny that osu! is a lot of fun - and that's the whole purpose of a game. Plus if it weren't for osu! I wouldn't have met Milkshake! I'd be insane to regret spending my time in osu!.
dear tom-rong-long-dong-song-wong-ping-pong,
ban everyone
Oki. :3
You once said that playing piano gave you an advantage over other osu! players in terms of improving, but how can it actually help in getting better at osu? You obviously can't learn to read ar10 and moving your cursor from playing piano. osu! is more like an aim game and not rhytm game.
Piano helped me with the rhythm part. I was capable of getting high accuracy even with hardrock from the very beginning.
You seem like a nice guy can we be friends? :OOOOO
I don't see any downsides with befriending anonymous.
hey tom, how is progress on your game? (If you're still developing 1) do you think it matters what language a game is written in?
Depends on which part of the game you are writing in which language. I wouldn't recomment writing your graphics engine in anything else than C or C++ (or any other systems language), but for the game logic pretty much any language does fine. Since I am currently on vacation in Israel and my exams will start shortly in the future, game development is stalled. :p