http://ask.fm/Tom94/answer/109850967246 Why? To get a 50 you have to be less accurate than a 100. Even if you consider all the 100s to be hit at the latest, and all the 50s at the earliest, nx100 will always be more accurate than (n-1)x100 1x50.
That's exactly what I said. You misunderstood my answer. :P
No clue. Probably because it's not really needed. Would be cool to have some forum permissions, though, to lock some of the question threads popping up when it has been ansered, so the answer doesn't get lost in the spam / flame.
There was an update to the calculations, changing things slightly. Firstly I fixed a bug with the small HD and FL bonus of accuracy applying to aim instead, and secondly a headless version of the osu! client is now used for difficulty calculations, making things like CircleSize more accurate than their reverse-engineered counterparts in tp.
Have you considered giving 50s an extra penalty? Currently, each 50 is 16.67% of a 300 in terms of the accuracy value given by the game, but, for example, a score with 5 100s and 100 300s seems to be better than a score with 4 50s and 101 300s.
It should not be considered better. 50s and 100s are weighted exactly the same as in accuracy for pp.
In pp, I am #69xx, and in tp I am #34xx. Should I trust pp more or tp more? My ppv1 rank was also closer to my tp rank. Only asking because I am confused as to which one is more accurate.
All depends on opinion. Ranking is a big opinionated mess after all!
Does HD or HR have different calculations when awarding tp or are they awarded the same?
The map has a different "difficulty", that is aim, and accuracy when using HR while HD simply adds a bonus to your aim score. HR usually gives a lot more than HD.
http://ask.fm/Tom94/answer/109631847374 What do you mean by 'gave it out'? And I didn't mean for community activity, I meant maybe we could play a game together sometime or something.
Various people have been adding me. Well, I barely am online and I don't really have the time / motivation to do random steam multiplayer at the moment. Sorry.
http://ask.fm/Tom94/answer/109623013326 No spinners in the map. Map was ranked 2013. 57 is the difference between two 300s that differ by 1 combo. At some point, those 3 scores had their combo incremented before points were awarded. Too lazy to find where. (cross-posted with ask.fm/aqocyrale)
Either spinners or a slight change in score formula. Those 3 scores are probably veeeery old. On some old maps you can also see people with a different maxcombo.
It would be better if one could see the screen, keyboard and tablet all very well. For instance in HDHRs liveplay you can't see the upper half of the screen and can thus not tell whether it's just a replay playback or not.
Why is it that in the Within Temptation - The Unforgiving mapset, the In the Middle of the Night diff is rated higher than the marathon diff on osu!tp.net when it's part of the marathon?
How is "mediocre performance" defined? I find that getting 88%acc on OD9.8 with circle:slider ratio of ~3:1 is considerably harder accuracy-wise than getting a 94%acc on OD7 with similar slider ratio and map length. Usually, in a map I get ~95%acc on OD7, I get ~80%acc if I change to OD10 in editor.
Mediocre performance means bad accuracy, a few misses, lower combo and so on. Unlike what you're assuming it is not connected to map difficulty. You can get an okay accuracy with OD7 - 94% - and you get rewarded for that depending on how hard the rest of the map is. But if you change the OD to 10, then you are essentially playing another map, a harder one, on which you can't perform as good. While map difficulty is taken into account when rating your performance, the reward you get quickly diminished when your performance quality goes down. One shouldn't get an equal amount of pp for a 20% NoFail score on The Big Black versus an S on a [Hard] map after all (as an extreme example).