@Tom94

Tom Long Dong

Ask @Tom94

Sort by:

LatestTop

Previous

Tell me Tom, beside the AR, does the OD/HP from a song change with DT ?

Depends on how you define change. The entire game logic runs 1.5 times faster with DT, so as a consequence it is also harder to hit 300s and HP goes down quicker.

Related users

How long have you been working with the PP system? And do you have a Dev's blog somewhere that I can read more about your work? I'm really curious of how the current PP system came about

evrien’s Profile PhotoEvrien
I've been working on my own ranking system (which later turned into pp) for like 3 years now. No, I don't have a dev blog... and tbh I don't think I would have the motivation to regularily post if I had one. :/

So the new OpenGL is going to be better at netbooks when it comes to stable?

Not sure yet. Need to optimize further, but chances are it will be.

http://i.imgur.com/UhrDsua.png this is from the wiki. I heard that it's outdated and that osu! does the calculations by itself. Can you confirm please?

I can neither confirm or deny. No idea. Don't wanna get into the code yet again, I've worked on code for over 16h per day for the last week if you combine university and osu!.
Liked by: DroppedBass

I want to record my osu! replays with Fraps, but I get terrible frames. I have an i5 and 8 gigs of ram with the GTX 960. I just want a 720p60 videos, but it's usually out of sync audio, or terrible lags. I use a CRT monitor but I doubt that's causing the out of sync audio and stuttering... Any help,

"an i5" says nothing about its performance. That being said try using DxTory instead of fraps. In DxTory you can let the recording be happening in the background, making it affect your frame rate way less than fraps does.
Audio desync is probably also caused by fraps, but that can easily be fixed in a video editing software afterwards.
Liked by: DroppedBass

http://ask.fm/Tom94/answer/128639866062 you should let directX be usable for who wants it, I would hate to run with openGL, no matter how good it is, in every game, every time I use it my game crashs lol, hope it will not happen til a long time

It will happen soon and we have good reasons to throw off DirectX. For one part all the rendering features need to be implemented twice (once for OpenGL, once for DirectX) and for the other DirectX was previously managed by XNA which we will throw away on the way towards going open source. You'll have to live with OpenGL.

I have everything perfect with DirectX. Can I be sure that I will have it after opengl updates or DirectX support will disappear?

DirectX support will disappear.

Is opengl better than directx or is it just easier to use and allows more people to play osu!? Will we notice any significant change in performance when going to opengl from directx?

Some people (mostly those on discrete graphics cards) should notice an overall increase in performance by a few percent. Unfortunately currently intel integrated graphics seem to have issues with performance which we are looking into.
Liked by: StarrStyx Meer Balaj

I gave fullscreen opengl a shot on beta/opengl and somehow my fps is unstable, from 700-1500 constantly back and forth. Any ideas?

I sometimes have this after having my pc run for a very long time... but that's also using direct x. A reboot usually fixes it.
We are working on reducing frame time variance on opengl, but it already should be relatively low while playing.

When do you think the new OpenGL will come to stable? As a fulscreen Windows 8 user I'm anxious as hell

You should totally give fullscreen a shot on the cutting-edge release stream. It should work now.
Liked by: DroppedBass

http://ask.fm/Tom94/answer/128542344654 Ok, let me rephrase - how many people do you think can get a similar performance, combo and score on that map? I think only rrtyui and SnowWhite can do it. Your score is still nice though. :)

Artaxerx’s Profile PhotoGigo
Don't even know about rrtyui and SnowWhite... if they try hard they probably can. But seriously, Cookiezi just made a random play there with the majority of his 100s and misses on streams and easier patterns.
Liked by: Thomas Surlykke Gigo

How do I go about calculating my bonus pp? Do I subtract the sum of all weighted top performances from the displayed pp?

It's written in the wiki page I believe.

http://ask.fm/Tom94/answer/128504111054 F1rstLove has 416.561 bonus pp (assuming no B/C/D rank plays), jhlee0133 has 54.8114 bonus pp. The difference is 361.75 bonus pp, which is higher than the difference of total pp both players have (234pp).

You're right, I looked at the playcount and not at the amount of ranks. As I said in my previous answer this whole thing doesn't make as much sense in gamemodes where the best players spent their time practicing in other games.
I'll look into how I can address this. I'll probably make the bonus pp fill up faster the more challenging the maps are where the scores are made on.
Liked by: Shira April DroppedBass

http://ask.fm/Tom94/answer/128502968270 The bonus pp makes F1stLove be #1 for a large amount, even when there are much better players (for example, jhlee0133).

jhlee already has a large portion of the bonus pp. Even with the full bonus he wouldn't be above F1rstLove. This would be more relevant for players like gyp and Choic.
To be fair, I can see how the pp bonus for simply setting scores makes less sense for a gamemode like mania where people could practice outside of osu! beforehand, but it still doesn't make that much of a difference.

Don't you think you should remove the bonus pp gained by amount of ranked scores submitted? Isn't pp supposed to be a measure of skill?

Xlash2’s Profile PhotoXlash
For all relevant instances it is. I guarantee that all the players who are at a point where regarding pp as a skill-based system makes sense have 90% of the pp that can possibly be gained by making more scores.
You have to keep in mind that pp is not only for those 1% of the players but also for the people who are just beginning where encouraging to play more maps makes sense.
Liked by: Jesús E. R. R Dan

you know, people might not post suggestions at the appropriate place, cause the chance of THEM getting feedback from you is abysmal on the forums, here there's at least a chance you'll answer "it could/couldn't work because..." if it's not something entirely stupid.

In the forums other people point out if something is unrealistic. I don't see the point of answering myself is someone else already said all that needs to be said.
Regarding opinions which are not clear cut, my personal feedback is completely irrelevant. If you post your opinion in the feedback thread you make other people post theirs on the same matter which in turn gives me 10 times more valuable information than just the opinion of a single person.
Liked by: Noah DroppedBass

http://ask.fm/Tom94/answer/111988370126 Is this formula still accurate / does it have exceptions? Seeing as Angelsim's score on Freedom Dive HR comes out to 874pp for FC with 98.20% acc, which doesn't seem very realistic. (I remember there being other examples like this one but I forgot all of them)

Jodmangel
The formula is still accurate, but you have to keep in mind that it only applies to the aim and speed part of the pp value. The accuracy part of the pp value is independent of combo and therefore 874pp would be way too high. I'd assume that at least 100pp of those 338pp come from accuracy and thus the total pp for an FC with the same accuracy would be closer to somewhere between 650pp and 700pp. Those values seem fair to me for such a play. :)

Next

Language: English