@Tom94

Tom Long Dong

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Is it possible for me to edit your osu skin? It's still credited to you and I want to make a few edits that can enhance my comfortability, with the same feeling of your skin.

Feel free to edit anything you like. I mostly pieced it together from existing skins anyway, so there is barely anything I should be credited for. It's just called "Tom's skin" because I had no clue what to call it. Same with "tp" btw.

I think that add a option to toggle "showing banned players" may be fun.

There are too many players who would have 1000+ tp in single scores due to DT SS scores on maps like big black. I disagree, that a toggle would be a good idea. Imho it's just additional clutter.

If you can find the time, will you stream more often? I would love to see more mouse players stream. :)

Most likely not... I seldom feel like streaming.

Haha would be funny if cookiezi came back with the new account name "justin bieber"

Would be an amazing follow-up to Pancake. Not gonna happen, though. :(

http://osutp.net/scores?bid=259257 Just thought I'd inform you that this map is considered OD 7 on tp while it is in fact OD 2.

Fixed. (Did so like 12 hours ago already, but somehow forgot to reply to this.)
For some reason the actual .osu file said OD7 on the server.... might be, that the map was OD7 originally when it got ranked and changed afterwards. tp does not update ranked maps automatically at the moment.

Did you increase the Aim rating of maps with HR after noticing the smaller circle size?

I didn't change anything yet. BUT while the CircleSize parameter gets bigger the different formula renders the actual circle radius in pixels pretty much the same. Be prepared for almost no change at all.

What exactly does HR do? I know it multiplies AR and OD by 1.4 (and flips the map), but what does it do to CS and how does it influence drain/decay?

I don't know how exactly it influences drain. CS is also multiplied by 1.4 (I thought 1.3 before, but after peppy told me the formula for circle radius, I am almost certain, that it is 1.4).
Therefore I guess, that drain is also simply multiplied by 1.4.

poe? what build are you rolling with?

Not just something specific. What I am mostly playing at the moment is a crit discharger, though.

Can you make the "Speed to Aim ratio" in the tp site allow negative numbers?. This would be useful, for example, when searching maps high aim level but low speed level (instead of just searching for Aim, ignoring speed).

It now goes from -99 to 199. Tell me if you need an even stronger bound (I'm hestitant, because I don't want to allow for too large numbers) and provide a reason for that, please. :)
Liked by: DroppedBass

Why does flashlight give a flat multiplier to aim? It seems like it would be really simple to have its multiplier depend on the maximum combo achieved (higher multiplier for combo >> 200, almost no multiplier for combo < 100, etc).

That's a really good idea. If I find the time to properly tune this, I'll add it!

Did you ever look into why part of the Within Temptation marathon (http://osutp.net/scores?bid=172611) is considered more difficult than the entire thing (http://osutp.net/scores?bid=156352)?

Since the difficulty is pretty much the same (http://osutp.net/beatmaps?arl=-5&arh=11&csl=0&csh=10&odl=-4.33&odh=11&s=50&n=the+unforgiving&u=1 ) I think it's just the offset of the beatmap part.
You have to imagine the final step of the difficulty calculation as slicing the map into small pieces and picking the highest strain of each piece to form the total difficulty. This is necessary to not have streams overweight jumps (or streams overweight fast singles).
Therefore the offset shift makes those "little pieces" be chosen a little bit shifted, just so the overall values are higher for that particular part.
As you can see, though, this little difference is pretty much negligible. I have checked the floating point numbers, and they are closer than 0.1 in difficulty. Only rounding makes it appear to have exactly one higher speed and aim.

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Do you play any other games besides osu? how long do you code aday? or do you just think of plausible solutions?

On average maybe 2-3 hours a day? It usually comes in bursts of maybe 10 hours every day for a few days and then a break where I mostly think about the stuff instead of just coding it.
And yes, I currently play Path of Exile quite a bit when I am not busy with university stuff.

How is the sensor consistency on the new deathadder? The Razer mice I've had seem to decide to derp out randomly making the cursor stick in one place/fly across the screen.

I didn't have _any_ problems with the deathadder so far. My old (4-5 years) mamba occasionally stuck in place and I had to turn it off and on again, but that didn't happen with the DA until now.
I do not know enough about mice in general to give you good information, so you better just google some reviews. They were what convinced me to get the DA.

Why Peppy doesn't want to erase Cookiezi's scores ?

Why would he? They weren't cheated, so there is no point in erasing them. If I were him I'd prefer to keep my data as complete as possible aswell.

Did you reduce acc's worth? Then why did my acc rating went up so much with the latest update?

I reduced it shortly after I introduced it a few months back. The latest update was just some rebalancing.

Do you think the ratings in the different categories are accurate? (For example, lewa being the highest in accuracy etc)

In the end that depends on individual perception. In my personal opinion all three are quite accurate with only a small margin of error.

Why did you lower the acc points ? D: I mean, acc gives less points than speed and aim overall, top10 speed and aim players have around 1000/1300 points because of it while top10 acc players have 800-1000 acc points, that's not fair for people who are only good at acc D:

I'm weighting tp by how people tell me to. At least on my ask.fm the general opinion seems to be, that acc is worth a bit less than aim and speed. I am still getting more requests to turn acc even further down, than the other way round. Some even ask me to completely remove it. :p

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