@Tom94

Tom Long Dong

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I think the strain system was the source of aim being overrepresented among really high pp scores - the exponential decay system adds an extra factor of effective bpm into aim calculations that only belongs there for certain patterns.

It's exactly the opposite. The strain system counteracts too much accumulation due to the percentual decay. The reason for jumps being overrated is the weight scaling of the jump distance in respect to time prior to strain accumulation.

I'm wondering will you be updating ctb pp calc ?

I hope I will find the time to revamp the CtB difficulty algorithm to be much improved. (Hyperdashes taken into account, small back and forth patterns adequately difficult etc. Star rating also needs to be levelled to the other modes.)
Liked by: DroppedBass

does this update make DT worth even more since there are more objects in less time? if not, could you please clarify? thank you

It does not take into account objects per time, but simply the amount of objects, like the previous approach. DT itself didn't experience any change at all, only certain maps as a whole.
Liked by: DroppedBass

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http://ask.fm/Tom94/answer/116162626510 well as rrtyui's and www's pp have been updated, i thought their scores should be as well. sorry then

WWW's pp got updated as part of the whole re-calc, so his best performance list updated. rrtyui only got updated from making a score, affecting his total pp but not his shown best performances. (Yes, all his scores got their pp calculated, but not stored back into the database apart from the new one. This is so that updates after making a play are fast.)

Is there no way to subtract out breaks so that the algorithm only calculates the playable parts of the map?

My point about each hitobject being a potential point of failure still stands. It's not the amount of time you are sitting there playing the song which makes longer maps harder but the additional amount of times you have to hit perfectly.

http://ask.fm/Tom94/answer/116151033038 but aim maps are way easier to 'mess up' than stream maps, yet stream maps will have much more hitobjects, how is this fair?

A big portion of the length bonus comes from the star difficulty itself where the frequency of hitobjects is not the deciding matter, but the amount of X ms intervals where there exist hard sections of the map.
The section of pp which got changed indeed favors streams, but this also captures the stamina required for long streams.
Liked by: Zerzxes

But isn't the reason why marathon maps are hard to FC because it takes much more time to make it? Like, People fail to FC The Unforgiving because the length is too long and therefore it takes too much time to retry it.

It's not the length but the amount of hitobjects that makes the map harder. Yes, the reason for many hitobjects existing is the length of the song, but that's only a correlation - nothing set in stone.

Amount of circles=circles+sliders? What if you only considered drain time?

To be specific: Amount of HitObjects. Circles, sliders and spinners. See my previous answer for arguments against drain time.

http://ask.fm/Tom94/answer/116150119118 I don't think that would be a good idea. Then streamy maps would suddenly be worth more for no reason and extremely long maps with many slider or with low BPM would barely profit from the change

So you think a map with a single hitcircle is easier than if the map started with a very long break? You have the opportunity to do a mistake for each hitobject. That means if there are more hitobjects then you have more opportunities to mess up. That's what the bonus is supposed to capture.
Liked by: ProxyPvP DroppedBass

The recent update that changed the scaling of aim and acc...how much was acc increased and how much was aim increased?

Aim was decreased. Saying by how much doesn't make much sense. They were changed to go back into balance on average.
Liked by: DroppedBass

Hi, may i ask or know if there is going to be any changes towards the pp system anytime soon? I mean Doubletime does require skill but isn't the game based on accuracy? Shouldnt HDHR players gain more pp than most PP DT farmers that just smash their keyboards getting 89% by luck? OD = require acc?

The average pp gained from aim, speed and accuracy is pretty much the same across all players. This is a fact. :P
Liked by: DroppedBass

regarding the "Is there a hit300 for your skin? If not, could tell me the name of the font that you used in your hit100 and hit50?" question. if im not mistaken you used the XiStyle 50's and 100's so the 300's are most likely from there :D

Can be. Thanks for the info. :)

I'm disappointed that you don't want to answer any of my serious questions. I have no idea why you even refuse to just answer these. If you are against my opinions, just tell me the reason. I started to think that you're not gonna get any feedbacks and work only with your thoughts.

I'm answering all questions that I have not answered before and often re-answer questions that have been more than a few weeks old. If you want to give feedback that I will be able to make good use of, then better post it in the official feedback thread instead of my ask.fm.
Liked by: DroppedBass

Tom today i tried a map that i played already with better score/accuracy but i lost -1 pp ( osu mania ) ... why ??

That shouldn't happen. Are you sure both your accuracy and your score increased? I am 99.9% sure pp can only increase under those circumstances in osu!mania.
Liked by: Ruffi San

can you not search ARs with decimals?I try to search ar=9.3 and it does not work.I have to do ar>9 ar<10

Please use the technical support forums to report bugs. Chances are high I will forget things you are writing here or that someone else is more fit for the job.
That being said there seem to have been rounding issues which I fixed now. Will be on test soon. Thanks for reporting either way. :)

I still don't understand why it is not possible for you to calculate AR/OD correctly when using DT. Does DT not just simply multiply everything by 1.5x? What about those AR and OD tables, are they wrong?

I explained OD a few times already. If that doesn't help try checking out the wiki. AR works and is simply not done atm.

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