@Tom94

Tom Long Dong

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Why do you use the most "optimal"(easiest) path for sliders when calculating performance? Why not use the movements performed by the player as they are seen in the replay?

Why should players receive a bonus when doing something suboptimally? That'd be like giving bonus pp for trickjumps? :p
(That being said, replays are not available for all scores and even if they were it'd take ages to compute pp if replays had to be analyzed. A re-calculation of everyone's pp after an algorithm change already takes a week right now. Those are 2 other reasons that would make it impossible.)
Liked by: DroppedBass

http://ask.fm/Tom94/answer/119054580686 Nice stuff. Do you plan on purchasing a GTX 980 when OC'd versions come out? According to tests ran on that card it can overclock much higher than the older cards. Personally I'm going to get a GTX 970 soon :3

Considering that the OC'ed 780Ti's performance is just sliiightly below the OC'ed 980's performance I don't think I'll spend the money on a 980. The only benefit I'd get would be 4GB of RAM instead of 3GB which can be relevant when running at 3x 1440p. Would get a 980 if someone takes my 780Ti for a good price so that I don't lose much.
Liked by: Kynan

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Damn, what are your PC specs?

i7 4770k
Single 780Ti
16GB of 1600Mhz CL7 RAM
Storage purely SSD, using 1TB of Samsung EVO 840 (newer) and 2x 256 GB of Crucial M4 (those are a few years old)
Using a T-Balancer unit to automatically control fan speed by temperature. Chose the case + fans + setup to get an absolutely silent PC even under load. Can literally not hear it even with 100% CPU load. GPU is a bit noisy under load, though. :(
Everything overclocked slightly, rest isn't relevant I think. TL;DR: cheaper than peripherals still. ;_;
Liked by: B1rd Pi Kynan

Are you able to play osu! with 2 screens or do you need 3 screens?

Not sure whether NVIDIA or AMD cards support eyefinity / surround with 2 screens. But if they do it'd still be pretty bad since the middle of your screens would be right on the playfield. With 3 screens the playfield is centered and you can play without obstructions. I only use a single screen when actually playing, though - the huge empty space is just an annoyance for using the GUI.

headset?

Those are headphones, no headset. I'm using an Antlion ModMic to effectively turn them into one, though. You can see the detachable mic left of my tablet.
The headphones are Philips Fidelio X1. Yes, I was also surprised / skeptical when I first heard Philips had made decent headphones, but tons of good reviews convinced me to get them and I am very happy with them.

i'd suggest letting a type of branch-prediction-algorithm predict the next taiko-drum-thing and counting the mispredictions to determine the difficulty of a map. but i'm not a taiko player.

I think that'd yield similar results to a compression algorithm. The hard part about it is to make a branch prediction algorithm that actually represents human branch prediction. We don't want some humanly simple cases to always get predicted wrong and vice versa after all.

http://ask.fm/Tom94/answer/119016037838 "The difference between 1 100 and SS is pretty big..." What? No, it's not. How is that a big difference?! It's one fucking 100! If you have more than 10 100's, then yes, it's a big difference. But only one? Just no!

If you say it isn't much "because it's just one 100" then you need to learn a bit about stochastic. Also telling me that going from 10 100s to SS is harder than from 1 100 to SS won't help much. OF COURSE that one is harder - it CONTAINS the problem of going from 1 100 to SS. At least compare things that make sense to compare:
Going from 10 100s to 9 100s is far easier than going from 1 100 to SS. There you go. From my experience and from pretty much all the high-accuracy players that I know going from 1 100 to an SS is about as hard as going from 10 100s to ~6 100s. In THAT sense 1 100 -> SS is big.
And finally, I am talking about actually improving your records over long periods of time. If you play a map for the first time and get 10 100s, then chances are you are easily capable of going SS after a few tries. Those are not good examples for skill since it just means getting used to the map, its rhythm and its slight offset. The long-term best scores are important.

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Do you have any plans for future pp adjustments? Do you think that the scaling from 99% to 100% is a little too harsh, especially for OD10? 1 100 can make a 20pp difference from 1x100 and an SS.

Well, the difference between 1 100 and SS is pretty big, though. I might make the scaling a bit more lenient however. Will require some additional testing.

Sorry for asking about a banned player, but I can't find the page archived in the osu!tp saved pages in the wayback machine, so do you happen to know/remember how much pp Cookiezi's Kokou no Sousei [Chaos] SS was worth? Thanks, and sorry again

No idea.

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Tom94’s Profile PhotoTom Long Dong
I'm not part of the osu! support and I am starting to get far too many questions going that direction. I'll stop answering the ones which I think you should be able to answer yourself or which are just repeating something I answered already. I'll also stop answering questions that should have been sent to the osu! support in the first place.
Liked by: Kynan

I got a new router and modem and I'm appealing in 2 months for unban, should I tell them my ip right now is different from my old one when i appeal or will it not matter?

Naming which account is in question should be fine.
Liked by: Batman ✔

I've been afraid to use !report in case it showed up in the channel... That'd be pretty stupid design, but it seems ! commands do that rather than slash commands. Also, are reports anonymous?

Only some !commands actually show up in the channel and only in specific circumstances. To make sure you can always PM BanchoBot with your commands and nobody can ever see them.
Won't give out any details about how reports work internally, so I can't answer your second question, sorry.

Well, for example if people hack, but use 'spun-out' or something, so they dont appear on leaderboard... You can not report them

You can still report them with !report. The bad part is that you can't see the score so you don't know how to report.

It would be alot more convenient to be able to report someone from the osu site. Also, I heard that you can only report scores, not players. I'm guessing that I'm wrong about that part though. It's alot easier to find cheaters and such on the site, where their hacked scores are more clearly shown.

On the website next to scores there already is a report button. And yeah, you are wrong about the second part. An interface sure might be a bit more convenient, but I don't see a large difference there.

Are we supposed to use underscores in the report? For example !report suspected_player DTHR airman, or is it fine to do !report suspected player DTHR airman?

Spaces in player names should be substituted by underscores, yes.

Why is the report system so lackluster? Do you have plans to make it at least a bit easier/better?

I don't see what's lacking !report . You can specify all you ever need when reporting someone.

Is there a way to report someone from their profile? Like if they have a suspicious score but it isn't top 50 so you can't report it from the map's page.

There is a !report command ingame.

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