@pattheflip

Patrick Miller

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Who is your hero in the FGC?

John Choi. Dude wins with Ryu and also manages to have a strong career game. Think as far as FGC success stories he's a pretty good one.
Liked by: Raj-el

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Suppose you're speed-dating and the qt3.14 across the table from you asks what you do. What do you tell her?

Whenever people ask I usually just tell them I write about video games. It's not 100% accurate but it's enough for a speed date.

Is there any way I can properly play Chipp when my fingers can be so stupid? I'm not a 'combo' type of guy but he's just so damn fun.

I'm not really an execution monster and I do okay with Chipp. He has a lot of long combos but they're not really key to his core game strategies.

How do you like your cookies? Dense and cakey? Crisp and craggy? Or do you just eat the cookie dough raw?

I like my cookies chewy and buttery with a decent amount of salt, but @j4yx2 is winning me over with her fluffy cookies too.

What's the largest land animal you could defeat in one-on-one, unarmed combat?

I think about this surprisingly often! I could probably take on a big dog. Think apes, bears, and big cats would probably fuck me up. A giraffe, maybe? Are they strong?

My favorite cardio workout is jump rope, what is yours?

BJJ sparring! Though if that doesn't count, my go-to is usually jumping rope, running stairs, or burpees (ick).

I guess the question is what would really have to change in order for Capcom to feel justified in including an in-depth tutorial in SF?

Another major competitive game would have to succeed at a worldwide scale and have much of that success attributable to its tutorial.
I don't see that happening any time soon.

Also, look at the fantastic tutorial system that Xrd has. You don't think that'll get any scrub to appreciate the top level Xrd play? Did they make a dumb decision? They obviously had some thinking going into that.

No, they didn't make a dumb decision, they made a decision based on making a great game. And that's why Capcom will continue to dominate the fighting game industry and Arc System Works will dominate our hearts.

That is a legit argument, but if that is the case, why would they have Capcom Cup? Why would they spend so much green on the tournament scene if they don't want to spend on helping it grow in that sense?

Because Capcom Cup is probably coming out of their marketing budget. It reminds people to give a shit about Street Fighter on a regular basis (CPT streams, news coverage, etc.), it makes the game feel aspirational ("Buy this game and you can someday be this awesome at it and play on the big stage while thousands of people watch!") and validating ("Being good at video games is an awesome thing!"). That's all stuff that's pretty hard to sell core gamers on via traditional marketing means (traditional media ad buys) without coming across as horribly out-of-touch and artificial.
What's more, it doesn't even cost THAT much, considering they're piggybacking off of an existing events infrastructure (CPT qualifiers are usually either community-run tournaments or events operating out of an existing industry event like Tokyo Games Show) and streaming infrastructure (Twitch + community streamers). And they're even cultivating a few extra channels (@CapcomFighters) that will help them further engage their self-identified target audience in the future.
So think about the quantity, quality, and value of engagement you get from spending a few million dollars on the Capcom Cup vs. the equivalent in traditional advertising. It's a pretty good deal!

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My experience: new ppl who aren't willing to search online or ask other players for help usually aren't willing to practice either. If SFV had the most robust tutorial & training modes ever they still wouldn't practice even basic special moves, much less complete BnBs, match specific situations, etc

Yup, good point!

In tournaments, my brain shuts off, my hands stop co-operating, my movement becomes poor, and all I'm able to do are the most basic things I know. I can watch the matches back later, but I learn nothing because it's almost like it's not even me playing. What can I do to stop this from happening?

When I was an active competitor in BJJ, my coach used to tell me that his rule of thumb is that when you're new to competing in something, you operate at roughly 50% your level, across the board, at what you do in practice. Your techniques are half as effective, your endurance half as long, your brain half as smart, and so on. As you get practice competing, you'll eventually get that competition gap lower and lower by doing things like developing game plans, becoming more comfortable with yourself, refining your pre-game routine, and so on.
Competing is a skill separate from being good at whatever it is you're competing in.

But really, having the devs teach the game would go a long way to get everyone to understand and appreciate the game. Say Capcom gets Maximilian to get official SF tutorials into the game or linking to Max's vids. That would get people who're not into looking up on YT into the game too.

I'm sure that's the case, but Capcom doesn't really have a reason to care.
Think about it this way. If you buy Street Fighter, you're probably a youngish man (game is rated Teen but IP is probably stronger with the 21-34 age range due to its legacy status); you have enough disposable income to buy a new video game and play it on a new game console; you don't hate playing games that put you in direct competition with another person; and you find the martial arts theme reasonably compelling.
That is fairly specific, as far as the world goes! And when we look at that "core gamer demographic", I am willing to bet that the number of people who would decide to not purchase the game for reasons connected to "I don't know how to play this game/fully understand and appreciate this game" are relatively few.
In other words, it's hard to justify spending the time and money to build out a good onboarding process when you know the following things are true:
-Most people will probably buy your game anyway, play it for a few weeks, and then never play it again
-Your most engaged player base will probably fill the gap anyway, by teaching each other to play either in-person or via video/written content
-When it comes to your bottom line, the dude who spends $50 to flowchart Ken for a weekend is just as valuable as the one who plays forever

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Is it reasonable of me to expect SFV to do more to teach new players? I don't think you should have to go online to learn how charge characters work.

I mean, it's reasonable, but Capcom has basically managed to build and sustain one of the world's longest-lived top tier AAA franchises -- one that basically defined a genre and STILL dominates it -- without having to teach us jack shit. I highly doubt they think it's a huge priority, given that they haven't seen fit to do shit for 25+ years.
So they probably don't really feel like they need to do all that much. Besides, they don't monetize off continued engagement like Dota 2 or LoL do, so it's not like they have a huge financial incentive to improve onboarding. The onboarding barrier probably isn't strongly connected to selling more copies of the game -- LOTS of people buy Street Fighter, play for a few weeks, and put it down just like they do any other AAA game. I've been playing SF for over a decade and my copy of Ultra cost the same as a total noob's.

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Holy shit you worked on the book for 4/3's of a year? Did you keep the book a secret from people not directly involved in it, during the time you worked on it, and if so, how did you resist the urge to tell everyone on social media about your amazing idea for a book and that you're working on it?

I didn't go out of my way to talk about it and I kept it off social media. For me, talking about all the cool things I plan to do is what stops me from actually making them. If I want to really make something, I can't talk about it until it's well on its way, because just talking about it gives me validation and that is often enough to make me lose motivation to actually make the thing. People who have known me for a while know that I have lots of ideas for things I never do.
Liked by: nothingxs

I'm making a guide for anime games, describing the neutral game of them. But when I ask people for feedback, they tell me not to bother with the guide because I'm dumb and I've never done well at tourneys so whatever I say is invalid (but I've studied airdashers for 5 years so I know a bit). Wut do?

Tournament success validates how good you are at the game, not how good you are at teaching it. The two are related but not correlated one to one.
I've never made it out of pools, I've won one tournament and it was at a shitty anime con, and I like to joke that my tournament career consists of finding new top players to lose to. Which is why I didn't write a book meant for Justin, or even anyone 2-3 tiers below Justin. I wrote it for people looking to see if it's a thing they want to get into, and I can do that just fine.
So just because you don't do well at tournaments doesn't mean you don't have something to teach. (Also, consider that for most tournaments, just making it to like losers finals in pools puts you in the top 30% and that's not terrible.)
However, teaching is a skill too. You have to be confident in the method by which you're teaching -- the way you explain concepts, the order in which you introduce them, and so on. If you're not good at that, you'll have to get good.

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As a forever loner, sometimes out of my problems sometimes not, I get all fuzzy when I listen to emotional music/watch emotional movies/read emotional books, then I immediately feel disgusted by that because I'm supposed to be a tough male without such feelings. Is this normal?

It's normal, but not healthy.
Men are taught from a young age that the only proper outlet for their emotions is aggression -- in work, in hobbies, in social spaces, whatever.
But everyone feels things. Men just aren't supposed to acknowledge that their feelings exist. Which sucks, because then we're left to deal with them alone, and we don't have any practice working through them because we never learned how to talk about them with other people, and so we end up lying to ourselves or misunderstanding what we do and how we feel and why. And then we get bitter and angry and lash out, and when other men express their feelings we take it as a sign of weakness and look down upon them.
So yes, it's normal, because that's how society wants us to be. But it's not healthy by any stretch of the imagination. Personally, I think the best thing I've done with my 20s is learn how to be emotionally literate. It's a constant process, but the way it opens up the world for you, both in terms of your own health and your ability to form meaningful relationships with others, is invaluable.
It also doesn't preclude you from being a manly confident guy. That can be part of your personality (just as it is part of mine) but it doesn't have to be the only part. And IMO a guy who is capable of talking about feels is way stronger than one who is too scared of his own to acknowledge anyone's.

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How long did you work on your book on SF? I'm asking because I'm writing a book on Tekken (waits for you to boo out of disgust) and I've been working for two months and due to my bad English and ignorance about high level play it's taken me two months to almost get half way through.

The book started as an article that I wrote in about a week or two.
The first draft of the book took me about four months of consistent writing and then a year to edit, work with artists and layout (thanks Dan, Jonathan, and Mariel!), and edit more.
Also took about 13 years to get good enough at Street Fighter to know what I was talking about.
Writing it was the easy part.

Ever listened to a song/read a book/watched a movie, thought "I can relate to this," then slapped yourself because that's a dumb idea?

Nah. I can relate to a lot of art, though, and I'm well beyond being embarrassed by that.
Liked by: dire hell swan

Does anime purify one's soul with thoughts of happiness, or contaminate it with deep regret and longing for a life that shall never be their own?

the second one
Liked by: dire hell swan

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Language: English