@pattheflip

Patrick Miller

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If you remember, what's the last physical, snail-mail letter you sent someone?

I sent a check to Daphny to buy her copy of Gitaroo Man, does that count? I don't remember the last time I sent a handwritten letter.
Liked by: nothingxs

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Which would you prefer: The ability to go back in time exactly thirteen seconds, or the ability to go back in time exactly thirteen years?

Thirteen seconds, assuming I can use this power at will. It'd be like having rewind on life.
Liked by: nothingxs

On a scale from 1 to 10, Fuerte being 1, 10 being Ryu: Where does Sagat lie in fighting game design purity?

I think Sagat is a really neat character because each of his incarnations end up being very different to play with even though he has basically the same moves in every game. The core concept of Sagat is a shoto with a lot of really good moves but poor mobility; I think it's a really neat permutation of the shoto skeleton, and I think it's funny that his height is always something that hurts him. But as a longtime Sagat player, I will say that my footsies development suffered early on because I didn't get much practice with the movement part. I'd give him an 8 or 9.

What is some music you listen to while working to help you focus?

I like the deep focus playlist on Spotify, hip-hop instrumentals, or occasionally electronica. When I work, I usually can't listen to anything with words, so this all helps me get in the zone.

Have you ever beat someone up outside of the ring/video game box/dojo?

Nope. No one really wants to pick fights with me, nor do I with anyone else.

If you were able to choose 8 characters from any canon SF game to be in SF5, which would they be?

Ryu, Ken, Akuma, Dan, Sakura, Sean, Evil Ryu, and Sagat.

Am I winning at life if all my phone's alerts are from the MLG soundboard and my phone and laptop background is full of MLG memes such as Snoop Dogg smoke weed picture, 4:20:69, "Oh baby a triple", and dancing white kid?

I don't know about life, but you're sure winning at something.

When I play a FG vs humans, I can't force myself to think and just go on blank auto pilot a lot. My mind makes me think I'm adapting sub consciously but this adaptation is incomplete - I only notice them DP'ing on wakeup and not patterns of normals or their intent in the neutral. How do I fix this?

Ask yourself questions while you're playing. "Why did I just do [X]?" "What was my thought process that got me there?" "How many times has he teched my throws in the last 5 attempts?" "How many DPs has he done this round?"
Even if you can't answer them immediately 100% accurately, it'll start getting you to think in the right ways.

Why would you introduce yourself as a writer for SRK? No one gives a shit and you're a scrub at everything. Watson doesn't even play cvs2 anymore and he bodied you free. Stick to being shitty at writing and stop playing

I don't introduce myself as a writer for SRK! Everyone else does. I just say, "Hi, I'm Patrick Miller, nice to meet you." It sounds like you give a shit, though.
As for Watson bodying me, I'm pretty sure dude would have my number any day of the week. But I learn a lot from him each time I played. IIRC, he OCVed me last time we played, so I consider making it to his Guile an improvement.
By the way -- I'm Patrick Miller, nice to meet you.
Liked by: rebound

What is particular thing in tekken which earned your disdain? I'm not a big fg guy (recently this attitude has pretty much changed thank's to your book), but I used to play it back in my childhood and had a great time. Yeah, I sucked, but anyway!

I really don't like 3D fighters in general, and it's mostly a game-feel thing; they just don't feel as crisp and responsive as a 2D fighter does to me. Also, my favorite things about 2D fighters are fireballs and dragon punches, and they don't really exist in 3D.

More people who used to play multiple games are playing only SF4. It's a positive feedback loop (I use that term loosely). More people quit for SF4 because more people only play SF4, so more scenes diminish so more people play SF4. I's not healthy for US FGC and something has to change.

Back in the old days, it was way less hard for someone to win your locals in multiple games because there were fewer people playing and the average level of talent/practice was way lower. If you're a serious competitor and you want to prove you're the best of the best, you're probably going to be playing SF4, but we're not all serious competitors forever. Heck, I'd enter 3-4 games in my weeklies just because I played them all enough to do okay and have fun. Daigo could enter every tournament at Evo and place top 8 in pretty much all of them.
These days, it takes way more work to get good at one game, so if you're in it for results, you're probably going to stick to whichever one you like and can reliably find competition for. Eventually, people get older, realize they're never going to win Evo, stop caring so much about whether they placed 32nd or 33rd, and they'll stick to playing the games they like -- SF or otherwise.
Also, "not healthy for US FGC"? SF4 has been like human growth hormone for the US FGC. I went back to the Evo 2004 venue for Moment 37 and it looked small for a _regional_. Things are better than they've ever been, and even the niche scenes are healthier than they were ten years ago. It's generally easier to find comp for your favorite game than ever before. Your favorite game might not have the spotlight that SF4 has, but that shouldn't affect your ability to enjoy the game itself, just the spectacle.

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I just feel like all FGC should at least have a basic understanding and appreciation for all FG's, if not necessarily compete in them, and the way the numbers in tourneys are going, I'm seeing this appreciation of non SF games diminish and it's making me really sad as a FG enthusiast.

I actually wrote about this earlier in the year: http://pattheflip.tumblr.com/post/83634064345/what-we-lost-when-we-lost-arcades
Street Fighter is basically the gateway to fighting games. Some will stick to it forever, and that's fine; others will take what they learned and go into other games when they're ready to do it.
Also, your favorite fighting game won't be played at majors forever. I love CvS2 and ST, but they had their time. I don't like 3s or Tekken, but I'd rather play them than CoD or CS, so I'll play whatever I enjoy and can find people to play with. That's how I play fighting games.

So SF5 is coming in two years probably. How confident are you that it will just absolutely demolish all other fighting game scenes and no one will ever play anything that isn't SF5 (which happens now too with SF4 but on a smaller extent)?

Street Fighter is the main event, and I don't see that changing any time soon. But other scenes are learning to co-exist -- Smash has grown into a separate community unto itself, anime fighting games are seeing more exposure, Marvel heads will play Marvel forever, and...well, I'm sure someone out there cares about Tekken.

Do you believe dreams have any special meaning?

I think they're an opportunity for introspection (both the dreams themselves, then the conscious analysis after sleeping).
Liked by: Shina nothingxs

When you're exploring a dungeon in a game, do you usually take the first staircase down (up, in the case of towers) that you find? Or, do you prefer to map the entire floor before you move on?

Map the floor first.

Post da best roleplaying-related story ya got

I once ran a role playing game that was like d&d but it was set in the mid 90s and all dice roll situations were instead resolved by freestyle rap battles. (None of us could rap.)
It was dumb and awkward but kinda fun.

Got any tips learning to approach zoners? This is for Smash 4 not SF, but I think fundamental concepts would carry over to other fighting games.

Figure out what the other player is looking for - a jump, a dash, a roll, whatever. then figure out what cues they are responding to that tell them that thing is coming (certain spacing, whiffed pokes, whatever). Then figure out how to fake those cues.
Also, walking forward slowly and safely is surprisingly effective.

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