@pattheflip

Patrick Miller

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Is Sagat also a good beginner character like Ryu? I think he's more zoning-oriented compared to Ryu, but I found his combos are simpler compared to Ryu.

Depends on which game you're asking about! In general, though, Sagat is a tricky one because his walk speed is so slow that your footsies are gonna be a bit more reactive. And, honestly, the difference in basic combos between the two of them is not so big.

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Wait it was you who wrote that SF tutorial that was posted on SRK and was like 130 pages in a PDF? That's awesome that book is pretty good. I r8 8/8 m8

Yeah, that's me. Glad you like it!

Just set up ST recently? What's the best way to learn? Go and challenge random people online? I'm okay with getting beaten a lot in order to improve but I wonder how much I can learn that way! Should I load up HDR to practice combos? And to do you proud, I'm gonna play Ryu~

The great thing about ST Ryu is that once you have your basic combos down (c.mk xx fireball/DP/tatsu, really) you can jump in and immediately start losing to everyone because your spacing, timing, and reads all suck.

Should I bother trying to get into Ultra, or just wait till SF5?

If you want to learn to play Street Fighter, play Street Fighter. Doesn't matter what kind (except 3s, lol).
Liked by: Michael Warming

I would have imagined that's why you wouldn't play Ryu, because your chances of winning are less than if you picked Evil Ryu. Each to his own I guess.

Winning to me isn't the end goal so much as the validation that I'm getting better. Ryu teaches me more about Street Fighter than Evil Ryu does, so that's why I play him.

It's true TBH. Every character has been given ways to fuck Ryu's style up, so you just need to have stronger reads but the damage isn't really there to support the reads IMO.

Yup! This is why I like playing Ryu, actually -- he forces you to get better at Street Fighter, rather than better at a specific character. If I play him long enough I'm gonna be able to read people's minds!

Does evil Ryu also teaches you fundamentals of FG just like Ryu does?

Not quite! You basically have worse tools for creating openings but far more damaging payoffs when you get those openings, so people will be a bit more tentative and have to respect you more. Also, teleports take some of the pressure off when you get knocked down.

What (in your honest opinion) do you feel Ryu in USF4 lacks as a character? He seems like the only character in the game that can pretty much fight everyone but he just doesn't have that umph to be called "Top Tier" Do you feel its damage? A okizeme game? Stronger Ultra & Super?

I think the main problem with USF4 Ryu isn't that he lacks tools, it's that everyone else has too many. Ryu's core game pattern is: Throw fireballs, punish the opponent's response to said fireballs. In USF4, everyone has enough anti-fireball tools that he's not really that intimidating.
From what I can tell, the main thing that separates average Ryu players from great Ryu players is their success at throwing unsafe fireballs. Basically, fireballs at around/just outside of sweep range are a really powerful tool for controlling momentum and interrupting your opponent's footsies groove, but the danger is that your opponent will just jump over them and hit you with a full combo. In ST, an unsafe fireball could push the enemy out of a range they had worked very hard to get into (and eaten a lot of chip damage to get there). In SF4, each character has way more tools to deal with fireballs and recover that screen space, so Ryu isn't nearly as scary.

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Is Shake it Off your favorite song in the past while?

nah, i actually don't like the song itself. i think it's an interesting change for taylor swift, and i like seeing how other artists (kdot) and the internet play with it.

are all single hit counter hits hit confirmable?

Depends on your reaction speed, cancelable windows, and all that stuff. I'm really bad at hit confirming pretty much anything single-hit, personally.

I used to have ideas about play styles and what I wanted to play as character game plans go but nowadays I just want to play kawaii little girl characters in fighting games. Is that bad reasoning towards picking characters? I'm still competitive but I've watched too much anime maybe?

Nah. Pick whoever will keep you interested.
Liked by: dire hell swan

I'm bad at making inputs especially the ones who have to be performed in sequence like Fei Long's Rekkaken or Poison's Whip of Love. Any tips for improving?

I just mash the shit out of these tbh
Liked by: dire hell swan

Is Rolento actually broken? I saw Nemo wrecked everyone with him.

I don't think he's broken, I think he requires a lot of specific matchup practice. Which is true for pretty much every game he's in; his kit is so weird and out there that you need to do a lot of work to figure him out.

Do you consider yourself too lewd? Not sufficiently lewd? Or, just lewd enough?

I could probably stand to step up my lewd game.

I am noob in SF 4. Do you think picking up Akuma as my main would be a bad choice?

Not a bad choice but it'll skew your initial skill development. Akuma has a LOT of mobility options that you won't really appreciate until you've played other characters a whole bunch.

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