@pattheflip

Patrick Miller

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How do you play ST N Dic? The oldest Dic exp I have is CVS2 A Dic and he's just really patient and looking for hits into paint the fence. How does ST N Dic play in relation to that style?

I don't really play ST Dictator, sorry!

What's the spiciest food you've ever had, and in comparison, how much spice do you eat regularly?

Spiciest food I've ever had was the green mango salad at a Thai place in Pomona called sanamluang. I usually don't eat more than like, average Korean food spicy.

French fries - soggy and flavoured, or crisp and bland?

What the hell kind of Sophie's choice is this?
Crisp and bland.

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I've heard a lot about the concept of bullying in fighting games and how you can use moves to "bully the opponent". What does this mean?

This usually refers to moves that are useful for controlling space and momentum but don't necessarily convert into big damage on their own.
A good example would be CvS2 Sagat's standing LK; it's not going to net you big damage, but it'll stop a lot of ranged pokes, it recovers quickly enough for you to react to jumps/rolls/etc. with anti-airs and throws, and it makes the threat of your c.FP and s.FP more credible by pushing the opponent back and forcing them to deal with it in ways that then open them up to your bigger-damage pokes.

There's a huge opportunity cost to learning new chars/teams in FG's. At what point do you think that it's worth changing mains/switching teams, and if one does change teams/mains, what should be their prime foci from a competitive standpoint?

Depends on the game and what goal you're practicing for, really.
The default practice strategy most competitive players seem to choose is to focus on a single main early on in a game's life span and try to master that character/team until some kind of jarring event happens (a blowout so bad you think the matchup isn't winnable, a patch, etc) that forces you to consider switching, in which case yes, the cost to switching is very high. However, the up side is that you're competitive very early on in a game's lifecycle, so you can win early and hopefully keep winning as the game grows and adapts. Frankly, this is a good strategy for your first few competitive FGs, as it gives you the best chance at competitive success for the least amount of time invested.
I think that if you want to build mastery of a game into the long haul (multiple years) it's wise to practice many different characters. Sure, you pick a main, but you spend your spare time trying out the other cool stuff you see other characters doing. Play random select with your buddies. Study matchups from different perspectives. And don't be afraid to enter tournaments with your non-mains. You'll probably see less short-term gains, but you reduce the cost of switching later, which is when everyone has figured out more of the broken shit/bad matchups/cool tech etc.
Basically, you don't actually know what a game's competitive topology is gonna look like when it first comes out, so making long term bets on one horse is not the best idea! Diversify your bets instead.

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Liked by: Flex Yomalpaca|Karan

Ok, turns out it might be really hard to meet these people even semi regularly, can I get good enough to win at tourneys by only playing online+some tourneys?

Let me put it this way: you will only get better than you were the day before by playing. You will only get good enough to beat people by working harder and smarter than they are. As long as you're putting in work, you'll get better. Whether that's good enough to win tournaments or not is up to you.

Do you plan on ever bringing a child into this world?

No particular plans as of yet. I don't feel a burning need for kids and if I do I don't think they'll need to be my genetic offspring, so I could just adopt.
I think I would be a good dad, but I think I can also find other ways of helping shape future generations (through martial arts, games, etc.). Working at a boxing gym and working at Riot have both made me think about how I can help young people grow.
Liked by: Irene Koh nothingxs

Would you consider yourself a nice person? Would you say there's ever a time you've done shitty things to people?

I would consider myself a nice person. I got there mostly by fucking up a whole bunch and hurting others. I've cheated in a relationship, I've hurt friends with gossip, I've been straight up mean and petty and sexist and all kinds of shit. I don't think you learn how to be a good person without first being a bad one.
Liked by: rebound Flex Cat

I finally managed to find a few people that live closer, about half an hour away. You think it would be better to start a small group nearby than travel all the way up to london? All the really good players are up there but I could still improve, right?

I actually think it's better to start out in small groups and then expand your reach over time. Ideally, if you have a crew of people who are fairly close in skill level, you can rely on each other as consistent practice partners and whenever one person brings something new (tech, char, game, whatever) the rest of you will adapt and benefit. Once you have that support system you'll benefit more from playing people better than you.

Am I still considered a scrub if I play my best and know why I lost without making any excuses about it?

Nah. Transcending the scrub mentality is welcoming every loss as a chance to expose your weakness and improve.
That said, you can have a healthy learning mentality and still suck, which is where 99% of us end up. Welcome to the club!

Am in the UK and am trying to find local FG scene. Nearest is 40 minutes away on a thursday and lasts 2 hours. Not old enough for a car yet and parents won't take me there. I can go to is tournaments but they're mostly too far away. I want to get good at sf4 but only found one person nearby. Wat do?

Time to throw on the grumpy old man hat! Back in my day, I used to walk + train about 1hr to local weeklies on school nights, play my matches, run back to catch the last train, and walk for about an hour uphill to get home at 1AM. Usually didn't have time or spare cash for dinner. And the best part was that even if I got really good I couldn't actually win any of the tournaments because they took too long and I'd miss the train.
If you really want it, you'll get it. Maybe by yourself, maybe by getting friends into it in order to make the journey easier.
Liked by: nothingxs

Favorite thing you've ever worked on? Either on your own or with your current job @ Riot. Either works!

CapMarvelous’s Profile PhotoDave
Favorite independent project is my fighting game primer (shoryuken.com/2014/07/07/learn-how-to-play-fighting-games-with-our-free-beginners-guide-ebook/).
I touch too many things at Riot to have clear ownership over much, but I was immensely proud of the team that made Love and League and I'm glad I could help contribute a little bit.

Exercises you did to get those bad ass arms?

11 years of Brazilian Jiu Jitsu and some other martial arts, plus a lot of pull-ups and kettlebell work (clean + press and swings, mostly).

continued: whatever I seem to try doesn't work, and often seems to only create a more frustrating experience for me and the flaming player. I don't feel like reporting a player helps them much - I know it didn't help me much getting punishments. I'm honestly at a loss of what to do.

Thanks for asking! Riot Lyte (aka Jeffrey Lin) is the right guy to talk about this kind of stuff, since LoL player behavior is his baby, not mine (and it wouldn't be fair for me to represent his work). You can ask him a question at ask.fm/RiotLyte.
Personally, I report all incidences of reportable behavior, and I very rarely engage outside of basic games comms (pings, dragon notes, etc.), "n1" when my team gets a kill, and "sorry" when I mess up. I'm not about to sit down and help someone work through their anger issues mid-game, as it's a stressful time for everyone involved.
My understanding of Lyte's work is that we do see the current reporting systems as conducive to encouraging rehabilitation over the long term, though of course that won't be true for every single person. I think your reports serve as a valuable tool for communicating to players that their behavior is unacceptable, and it's on Riot and Lyte's team to figure out how to build the rest of that feedback chain after you send your report to further encourage good behavior (through things like withholding end of season rewards, surprise mystery gifts, etc.).

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I've read your (really great) essay about (among other things) call-outs, and I have a few questions about it. It's painful to admit, but I've tended to flame in League of Legends when I was younger, and now I want to help people I play with online get away from it when they do. However

Answering in the next chunk!

what do you do for work?

I am a senior content editor at riot games! Get to work with a lot of cool teams making content for the NA League community.
Liked by: nothingxs

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