@Mudbill

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How do I change the number of screens for the pre menu? I used the Justine files and I deleted two of them and I want there to be just one but when I go in game it just shows all 3, the second and third completely blank though..

Just open the pre_menu.cfg file and remove the lines for them. I tested it myself, and it worked.

I opened them in the model editor and re saved them

Well, they mostly worked for me, so I dont really know... You should ask on the forums.

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Why aren't the pig monsters showing up in game? I did everything you said in that vid and still doesn't show for me.

Did you resave them? You could always check the text tutorial on the download page.

How can I remove the custom stories option from the menu in an ifc?

I don't actually know. You can remove the entry from the lang file, but a clickable gap will remain. Someone asked this on the forum and it doesn't seem very possible, unfortunately.

Is it possible to use the AMFP gui on TDD?

Yes, just use those files in combo with my GUI video. You might need to rename them, or edit the skin file.
Liked by: animalia

hello again. Did U know how to get mirror in amnesia to work ok. I see in them, i have no hard to reflect stuff in the scen. got the black plane and animated water close. the wall 25.0 black plane 25.1 water plane 25.2. but the mirror act weird and the reflects jumps around in the mirror

I've never managed to make a reflection myself. I did see that one thread where they used a water plane, but I didn't study it. Looks like that's the one you used, so perhaps study it some more? Maybe ask the author?

can you please tell me how to use the forum...and ill get out of your hair :/ :-

Well, you can make an account, or use a guest, then you go to the Development section for custom stores / mods under Amnesia The Dark Descent, then go to the Development Support section, make a new thread and ask your question. Once you post it, someone will probably see it shortly.

My custom story lags. Can it be becuse of I got new stuff in my custom folder. maybe to mutch and i dont use 5% of it. Or what, difficult question, can it depend on. any good side on internet U know of. have searched but...

Custom models? Perhaps the poly count is causing lag.

I wouldn't ask anything about you...I would just ask help questions.

I know it would be helpful for you, but I simply cant allow it. I'm sorry =/

Hey just being friendly...and I have done this before but is it possible to get your PN/cell number...cause our internet is going out cause there is an error with the router and comcast and I can script without internet...an the only way to speak to you is a phone number. :) Thank you! :)

Dylan Warren Gylling
I'm afraid that would be too much trouble on my part.

in getting an unexpected data type....whats tht mean? what do i need to do? i tried everything.

if you crash, it's likely a syntax error. the crash message will tell you two numbers; line number and character. that's where the script stopped working. double check your script.

hello...umm...in your lang file...it says entry1...do i need to keep thm in there or can they be replaced as something else?

feel free to edit or remove them. they are just examples.

so back to the scripting...can you explain as much as possible with callbacks and voids?...i just tried to forum and it wont let me...it says the page is down for some reason.

im actually about to sleep. 4 am over here. maybe I typed the link wrong. try googling it.

how do you know so much about coding and scripting?

experience perhaps. just gotta work that body <3

is the documentation under the scripts? void AddTimer(string& asName, float afTime, string& asFunction); Creates a timer which calls a function when it expires. Callback syntax: void MyFunc(string &in asTimer) asName - the name of the timer afTime - time in seconds asFunction - the function to call

exactly. it tells you the syntax and parameters for the callback.

can you please explain what the "documentation" is?

google "amnesia engine scripts." it's a wiki page with all the functions you can use. I have it linked in most of my videos.

and you said that the callback sometimes needs a new void...how do i know when the callback will need one?

the documentation will tell you. read it if you're unsure. usually always happens if the function triggers something else.

what do you mean illegal code? and i keep forgetting to ask something, so now im going to ask. how do i know when i need to put in a new void...like this... void MyFunc(string &in asName, int alCount)

illegal code = something the game cant read = crash.
you can make as many voids as you want. sometimes you need one for a callback though. if you need a thorough explanation, you should ask on the forums.

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