I'm currently working on two games. One for one game a month, and the other game I paused. The game I am making for One Game a Month, currently called "Panic 30" is a platform game where you have to beat the level in under 30 seconds and there are 16 levels. I plan on releasing it this week, and if not, then sometime before the month ends. It's not much, but it's my first time entering a game jam. School has been getting in the way and because of this, I haven't been able to work on the game as much. I work on the games mostly on the weekends. The other game, currently called "Coin Upgrade", is a some what clicker game. A coin spawns and you click the coin and you get money. You can upgrade the coin and make it worth more and you can even buy other coins which are worth a lot more than the other coins. There are also game upgrades to upgrade the game, like magnets and the spawn delay, etc. There will also be 50 achievements and your goal is to purchase all the upgrades and unlock the achievements. I paused working on the game because the game needs way more than what I put into it. I haven't gotten much into the game though. I only have about 3 coins working. I stopped there, but I have other things planned. I have over 30 ideas written down of game ideas that I want to work on. Also, holy shit. This answer was longer than I expected. I'm sorry for that. I hope this answers your question. Thanks.
Partially. I have actually taken certain dreams and drew them out and they help me develop another game idea. I have several ideas drawn/written out in a folder.
What are you busy with today?
Game development. I'm making my first flash game.
What is better the truth even if it hurts, or a lie?
The truth.
If you could perfectly speak any 3 languages what would it be?
C++, C# and Java. They are languages. Programming languages ;)