@pattheflip

Patrick Miller

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You follow a lot of people on Twitter! Do you read every tweet? Or just cut it off for the sake of time/effort/sanity?

I read a whole hell of a lot of them! I'm constantly checking Twitter on my phone and I usually have a second monitor open with TweetDeck.
Liked by: Raj-el nothingxs

Since you went from Riot to Radiant, I've noticed you've done a lot more FGC content. Just want to say I appreciate a lot of it. Did the move give you more time to creating more FG content?

Yup! Part of it is because I'm thinking about FGs during my day job so it's easier to make stuff about it in my free time. But also, Riot is way more hectic than Radiant (for now, at least), and a lot of energy goes into working at that company no matter what job you're doing.
Liked by: nothingxs

Do you think a modern implementation of a point-based fighting game like Fighter's Destiny would work nowadays? ....Actually, do you know if there's a game like that that's more recent, discounting real-life fighting sports turned into video games?

VertigoCharades
I mean, Divekick is basically point sparring, and that did just fine.

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Do you have a top 3/5/10 fighting game list? No specific order between said list is needed.

Capcom vs SNK 2
Super SF2 Turbo
Guilty Gear XX #R
Marvel vs Capcom 2
Liked by: Raj-el

Do you know anyone with autism?

I know a few people who have told me they're somewhere on the spectrum, though I've no idea exactly to what degree.

How skilled are you at chess?

I'm bad at chess! Very bad. Mostly because I know to try to think several moves ahead, but I haven't studied the setplay, so I end up paralyzed and out-thinking myself.
Liked by: Irene Koh

For media, people, experiences, do you try to set your expectations low so you get disappointed? If a friend recommends something as amazing, do you buy into that fully? Do you set them high for yourself? If you can think of a more interesting questions about expectations, go for it!

I try to surround myself with people who are smart and good about things that I'm not smart and good about, so if a friend personally recommends something to me, I'll take that seriously.
I consider my time extraordinarily precious, so I wouldn't say I really go into much with low expectations, whether it's people or media or whatever. That doesn't mean I have highbrow tastes or anything, just that if I don't see the value in doing something, I'm not going to do it for very long.

How do you personally manage or set your expectations?

Hm, this seems like an interesting question but a bit too open and vague. Can you make it more specific? Expectations for what?

What was the major incentives for switching from Riot to Radiant? Just a love for the FGC and genre overall, or otherwise?

Working on a fighting game is something that I would have to do at least one time in my career. The chance to work on a fighting game as promising as Rising Thunder -- one which challenges a lot of assumptions about what a fighting game is and how we play them -- and with a team of many people who I look up to, was kind of a no-brainer.
Also, Riot is a great company to work for, but League is too big for me to feel like I'm doing much to contribute to its success, so I wanted a chance to work with a newer, smaller team on a game earlier in its life cycle.

You're tasked with designing a fighting game, but it CANNOT be a direct clone of CVS or SF2. What are the fundamental aspects of its design?

Ooh, fun question!
-Characters have smaller move lists (like Rising Thunder) but several systems that can change the way they work (like grooves in CvS2).
-Match format is based on a 3v3 team system (KOF style).
-Any character's power is roughly reduced to these three attributes: Strength in pokes/footsies ("neutral game"), strength in combos (damage off a successful hit), and meter/resource consumption (how much does this character need to be successful and have access to its most important tools?). If you have strong pokes and combos, you'll probably need a lot of meter to drive those combos; if you're weak with pokes then you get a lot of high-damage, low-meter combos; if your combo damage sucks you probably don't consume that much meter to do your damage.
I think that'd give me a really good play space to work with. Of course, this is why I like CvS2 so much -- it does a lot of these, though not as well as I'd like.

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Liked by: VertigoCharades

What inspired you to join game development specifically around fighting games? By the way, was really nice meeting you at PSX last month. Downloaded you ebook and reading it now during the break. Keep up the great work!

Nice to meet you too! Hope you enjoy the book.
I've been playing fighting games since SF2, and I fell back in love with them in high school and never really stopped playing. They've given me friends, great experiences, and the motivation to work hard and level up in all aspects of my life. (I've got a good, if long, video on that topic here: https://www.youtube.com/watch?v=v-RyaicGhuopattheflip’s Video 135166347717 v-RyaicGhuopattheflip’s Video 135166347717 v-RyaicGhuo)
Working on the dev side, for me, is simply about trying to share those formative experiences with as many people as possible, in the hopes that they find something similar.
Liked by: Michael Baginski

How'd you and Irene meet anyhow? I dunno if either of you've answered this yet.

tl,dr: I'm a thirsty twitter rando success story.
Games writer Cara Ellison and I are friends; Irene and Cara met on the internet about drawin' stuff and being badass (Irene did the cover for Cara's book, and they collaborated on a comic: http://caraellison.co.uk/comics/liquor-bond-dark/).
Irene moved to the Bay Area a couple years ago, and when she did, she was asking around for Judo gyms in the area. I had just left the Bay, but I had spent several years training in BJJ, which is kind of a sister art to Judo, so I offered a few recommendations and we started following each other and tweeting occasionally -- mostly about martial arts or being Asian American.
Every now and then I'd suggest getting coffee when I was around, but she politely blew me off until GDC last year, where we finally met up and clicked pretty darn quickly! (I'm saving some of the details in case she ever wants to do a comic about it.)

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Liked by: Jenna Hull

Just saw you streamed RT while playing Mouth Sounds! Sad I missed it. Which do you prefer, Mouth Silence or Mouth Sounds? Also is Dauntless better for learning the rush-down style first, or should I dive right into Edge?

VertigoCharades
I prefer Mouth Sounds because it's jarring as fuck.
Learn Dauntless first and start playing with Edge if you start to get bored with Dauntless.
Liked by: VertigoCharades

Which would be the best super power for fighting games: Super human reactions, mind reading, precise body control (for execution)? If you had this as a mutant power, would it be cheating?

Think mind reading would definitely be the most broken out of all of these. If you had any of these as a mutant power, fighting games would probably be kind of boring, because the fun part is learning to grow all of these aspects of yourself!
Liked by: Raj-el

I've been playing ST lately but I don't feel attracted to anyone because I feel like a lot of ST is restricted to your character and there isn't a lot of room for creativity for characters and matchups and everything feels set in stone in terms of matchups. Are my feeling justified?

ST came out 21 years ago, and many of the people playing it literally haven't stopped since then. I wouldn't say that there's no "room for creativity", but you have 21 years of dedicated people playing and learning to catch up on before you get to do something new, and fewer tools relative to newer games to do something new.
I think that's the beauty of ST. I love it because all the information needed to learn any given matchup is out there, and anyone who wants can sit down and learn it and get on Fightcade and start wrecking shop. The discovery phase of a new fighting game is fun, but I don't feel like we're REALLY playing a fighting game until both players in a match understand the game the way ST players understand ST.
Liked by: Raj-el

how did you get one like kohquette and where do I find my own

Real? I spent most of my adult years learning that I was kind of a shitty dude in some respects, and working on fixing that from women who cared about me enough to help. (Still working on it -- it's a lifelong process.)
If you want someone like Irene, that's probably your best bet.

Can you tell me about the most satisfying burger you've ever had?

When I was living in Nagoya, I found a retro American diner in a shopping district after not having been home in like 8 months. Best bacon cheeseburger I've ever had.
Liked by: nothingxs

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